>Warfront - You can't even use your gems. Compare Anti-Idle The Game, where cheaters are merely blocked from leaderboards back on Kong, and NGU Idle where the devs don't care. And the interactive part of the game is not even prone to cheating (data stored on server). >Anti-cheat - Cheaters in PvP games harm other players, idle games no. >New servers - People have already talked about old guilds dying out, example Warfront.Īnd even the so-called 'improvements' to the game exhibit this trait all the time: Seriously, all those cash-grabbing mobile games that are a disgrace to the term '9th form of art' can be defended with just this. I know that some people always counter this point with 'the devs need to feed on this', which looks convincing but can be easily countered: It's not hard to figure out that the game is pretty aggressively cash-grabbing (but likely doesn't even offer too much fun if you do pay the cash). I've written a more complete analysis here not long ago, though the maths probably detracts people. And this is just the early parts of the game, where you already encounter slow ability slope vs steep progress slope. To be honest I'm glad that people are realising this.
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