![]() ![]() It was awkward to be saving influence for attachments that would benefit me AND cockblock other players by claiming all the resource-rich/strategic regions. There were a few regions in the game that I never settled in time, like that awkward enclave with Brown, because all that territory attaching cost a HELL of a lot of influence. ![]() They went on to become an ally from the early classical period onward. Teal was sort of a douche in the early game, making me lose my chance to get the achievement for producing no new units I erased their second city (to replace with an outpost) and vassalized what remained, freeing them about halfway through the industrial era when I realised I probably wouldn't be unlocking any more vassal interactions, couldn't do anything with them and wanted more people to import luxury goods from.Ä«rown, on the other hand, was quite amenable from the get go after I smoothed over a few crises by renouncing the border friction they caused. The continent I started on, featuring Teal and Brown. Then I actually succeeded, and it became "if Harappan is so special, can they win with one city and my questionable skill at this game?". My goal going into it was "Edgar always seems to ascend first and pick Harappans, I want to see if it's actually possible to play as them". So first off, I was playing a singleplayer large world, normal pace and metropolis difficulty against these AI: If you don't have much time and want some tangible info, scroll down and prioritise the achievement notes. Gonna be structuring this post as premise, followed by last turn overview, followed by achievements and some notes on how to achieve them.
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